Looking for Unreal Architectural Developers

we’re looking to offer our clients Unreal VR architectural tours for our construction clients to showcase there projects something like some of the samples below where people can view the tours via Google Cardboard, on a PC or through an App we’re also looking for ways to embed the tours into our client’s websites

We are a large and busy 3D rendering studio based in Australia we outsource the majority of our work offshore and are looking for quality partners to work with any recommendations would be appreciated also any advice on embedding the unreal tours would be helpful as well, we have been looking at using a remote GPU service with an iframe as one option

But the main aim is to provide an Interactive Photo Realistic experience at a reasonable price

Samples

https://buildmedia.com/realspace/

Any help and direction would be appreciated

would you please provide an email address for bit more privacy?

We’ve been developing real time walkthroughs since UDK. And we’ve been developing for some big shopping mall developers like Simon, Taubman, and Westfield. And your question is something that comes up often. But full interactive VR can’t be streamed from a website. It has to be downloaded and installed. That’s why that Realspace you linked don’t have a sample on their website. And you will need 2 separate version for mobile and desktop. And obviously mobile version will look less photorealistic.

360 VR video is one option. You can check youtube 360 VR videos on your Cardboard to see what the quality will be. And unlike 360 shot from camera, 360 video made from Unreal can be stereoscopic although this will ultimately reduce resolution by half.

Then there’s company called Matterport (matterport.com) that provides “fake” (for lack of better word) VR that can be streamed over web. What they do is use 360 image somewhat like Google Earth Streetview that moves between pre-rendered 360 still images. So the viewer is jumping from one location to another like Streetview but can look around 360’. They use photogrammetry 3D between transition so it kinda gives illusion of 3D but it’s basically moving from 360 still images. So photogrammetry part to me just adds to cost for no reason.

Many companies are trying to come up with ways to do what you’re asking but it’s all workarounds and no solution currently exist.