I’ve searched pretty long and didn’t found the equivalent these two commands, maybe someone of you knows the ue4 C++ version:
Quaternion.identity
Quaternion.FromToRotation()
I’ve searched pretty long and didn’t found the equivalent these two commands, maybe someone of you knows the ue4 C++ version:
Quaternion.identity
Quaternion.FromToRotation()
Quatification type in UE4 is FQuat and you can find all you need in API reference:
The Identity is a static const at the end of API refrence so you get it like this:
FQuat::Identity
Getting it from Rotation (which in UE4 is FRotator) you can either do that by direcly constructing FQuat from FRotator:
FQuat(FRotator(Pitch,Yaw,Roll))
or from convert directly from function in rotator:
FRotator(P,Y,R).Quaternion()
Explore recommand APIre refrence, here basic geometric types:
All basic math operations contained n FMath it has operations for C++ primitives like int32 and float, all of them are static functions do you call them starting with FMath::
:
FGenericPlatformMath | Unreal Engine Documentation (use FMath::
for those regardless)