Looking for tutorial - Lighting large realistic interiors

I’m looking for a tutorial on best practices for realistic lighting of realistic architectural interiors, particularly ones with “core” spaces that in real life will receive more lighting from overhead fixtures than from windows. Think something like a standard US outpatient clinic or a 200 person open office.

I’ve watched several lighting tutorials, but they tend to focus on lighting small spaces that are immediately window-adjacent. Wondering if there’s a good tutorial I haven’t found yet on smart, easy ways to realistically light a realistic large office interior.

Links appreciated, advice appreciated.

have you seen William Faucher, VR Division or Ryan Manning on Youtube ?

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Thanks for the names, and I will check them out.

I did watch a very good William Faucher on basic lighting. He used a small space with broad daylight openings, though, and I’m dealing with very different architecture. I’ll come up with something, even if it means creating a tedious grid of rect lights to simulate a bunch of 24x48 overheads. Just seems inefficient, though, like I’m missing some other easier way to simulate the even, undramatic lighting of a low-to-no-window large interior. I’m a long time V-Ray user, where I had several fast ways to “cheat” the look.

P.S. Will keep watching this thread. I noticed there’s been a lot of views, which means I’m not the only one interested in answers. Everyone feel free to add links or tips and tricks. Dramatic lighting is fun, but not all of us get to play there.

If i’m not wrong, you have a large space to light up, but you want it to be quickly like in Vray, I use corona mostly, left Vray a long time ago but what is this cheat method you’re talking about