Hello everyone! I’m new to Unreal Engine and I’m looking to create a game with procedurally generated content.
Specifically, I want to generate a world based on a random seed, where structures spawn between specific radii.
For example, building A needs to spawn between 300 and 450 meters from the spawn point, and contain quest A. This building needs to be procedurally generated from a specified set of rules. The location of building A within this radius area is seed based.
Another example would be a town to be generated between 3km and 5km of the spawn point, and should cover an area between 4km2 and 9km2. The buildings(including interiors) and roads within this town should also be procedurally generated, as well as the roads leading to the town from the spawn point and to other generated locations.
I’m looking for tutorials and tools that can help me achieve this. Specifically, I’m interested in procedural building generation, seed-based generation, and rule-based generation at specific radii and points. Any suggestions or advice would be greatly appreciated! Thank you in advance!