Hi guys,
I’m implementing an engine plugin that is used by dedicated game server configuration. The plugin loads nicely in both editor and release environments and has server tick implemented via FTickableGameObject.
Now the plugin would still need to get events of players joining/leaving the game server. I tried looking for an interface that could be implemented for getting callbacks for these events, but without luck. What would be the right interface to implement, or the right approach to capture these events?