Looking for teammates? Start here

Are you an Unreal Engine developer joining the AI Megajam without a team yet? Post here to find people to build with.

Keep your personal information private. Don’t share your email, phone number, address, or other personal details in this public thread. When you find a match, continue the conversation in DMs.

Share a quick intro in this format:

  • Handle:

  • Role: (programmer, artist, designer, audio, writer, producer, etc.)

  • Tools and skills: (Unreal Engine, Blueprints, C++, Blender, AI tools you use, etc.)

  • Time zone:

  • Where you’ll jam: online, with a local community, or in person at Digital Jungle in San Francisco

  • Looking for: the roles your team still needs, or “open to joining a team”

  • Game ideas (optional):

Spot someone who’d be a good fit? Reply to their post, then move to DMs to share details and make plans.

4 Likes
  1. “::cross_mark:: Don’t enter with both Unreal Engine and UEFN. Pick one.”
    Is it alright to do the game in UEFN, but use Unreal to get the assets from FAB and prepare them in Unreal? (with geometry scripting for example)
    We need this since not all FAB assets are currently available for UEFN.

Hello! I’m looking to create or join a team.

I’ve been working on a game using blueprints for the past year, but when GPT6/6.1 came out I decided to experiment with MCPs. I was able to recreate my entire 9 months of development in less than a week. I’ve since been working with Codex using Blender and UE MCPs for nearly 12 hours a day. My projected timeline to release my game went from this time next year to possibly in a month.

With that being said, I’m not a professional game dev, I’m a hardware engineer that has just gotten really familiar with these tools.

  1. Role: Any
  2. Tools and skills: Codex/MCPs
  3. Time zone: PST
  4. Where you’ll jam: Online, but I live close to SF.
  5. Looking for: Anyone, I’d just hope you’re willing to work hard.
  6. Game ideas (optional): I’d be most motivated working on a Shooter or ‘friend-slop’ game…or something truly novel.
1 Like

Hello! I’m looking to join a team. :video_game:

Roles: UI/UX · Systems · Audio · Level Design
Tools: Unreal Engine · Blender · Claude & ChatGPT with Unreal/Blender MCP
Experience: Game UI/HUD · Gamepad & mobile input · Cross-platform builds · VPS/server systems · Web integrations · Game feel & balance tuning · Fast playtesting
Genres: MOBA · ARPG · Arena PvP · TCG/CCG · Shooter
Jamming: Online
Looking for: A team that wants its game to feel great to play. DMs open.

Roles: Software Engineer
Tools: Fusion 360, Claude Code
Experience: Web Development, App Development, System Design
Genres: Strategy
Jamming: Online
Looking for: A team who is curious to learn and explore.

1 Like

Roles: VFX, Tech Art, Art, Design
Tools: Unreal Engine, Niagara, Blueprints, Illugen,
Experience: Various projects doing both tech art and vfx work as well as some general art for the past 3 years.
Jamming: Online
Looking for: A team who wants to make something cool^^

Hi! I would love to join a team for this game Jam.

Role: Writer.

Tools and skills: Script writing, Storyboarding, character development, creating immersive plotlines and efficient world building.

Time zone: GMT+1 but it doesn’t matter I’m available anytime.

Where you’ll jam: online.

Looking for: I’m open to joining a team !

Greetings,

Handle: TheBretticus

Roles: Game Design, Writer.

Tools: Unreal Engine Editor. Claude (With UE MCP) & ChatGPT. Any word proccessing suite.

Skills: Game System Design, Storyboarding, Character and World Building, Lore, Blizzard Editor (WC, SC) and many, many, TTRPG games, adventures, and short stories!

Time Zone: MDT (UTC/GMT -6)

Where I’ll Jam: Online

Looking For: I’m looking to join a team

Game Ideas/Genres: RPG, ARPG, Turn Based Strategy, Arena PVP

Pouring one out for BioWare. Hit me up and lets see what kinda greatness we can create!

1 Like

Hello!
I’d like to be a part of this team. I have a similar story with unreal engine too and I’m down for pretty much anything. I’m not sure if I can dm you on this platform but lmk how you’d like to continue this!
Role: Any
Tools: Claude MCP
Time Zone: CST
Where you’ll jam: Online
Game Ideas: I have a few but depends on the theme

Hi there!
I want to apply for the role as game designer/writer.
I’ve participated in TapTap gamejam as the team leader/game designer/writer/coder(me and codex), and finish the jam successfully. And now in the middle of “that game jam” as gamedesigner/writer.

My goal is to finish the jam and enjoy it o(* ̄▽ ̄*)ブ

Timezone: UST+8
if you are interested, please contact me in discord: mindyorzi

  • Handle: Southstein

  • Role: AI Workflow Orchestrator / Gameplay Programmer (C++ & Blueprints)

  • Tools and skills:

    • Engine & 3D: Unreal Engine 5.8 (already configured and tested with native Unreal MCP + All Toolsets), C++, Blueprints, Blender (with Blender MCP), and a library of 2,500+ licensed Fab assets ready to rapidly dress levels and prototype.
    • AI Stack: Claude Code (Opus/Sonnet), Cursor, and Gemini Pro (Anti-Gravity) wired directly into UE 5.8 via MCP for fast C++/Blueprint scaffolding and automated scene manipulation.
  • Time zone: BRT (UTC-3)

  • Where you’ll jam: Online

  • Looking for: Open to joining a motivated team OR looking for 1–2 solid teammates (UE Generalist, 3D/Environment Artist, Level Designer, or Audio/VFX) based in North America or Europe to form a tight, high-velocity squad aiming for Best Overall, Best Team, and Glass Box. Lets build something fun ^^

  • Game ideas (optional): Fully open to brainstorming around the official Contest Theme. Open to any genre proposal

    Discord: .rasalgul

2 Likes

@kritin29 add me on discord ‘virtus7’.

Hello everyone,
My name is Geek and I am a Level Designer (US, Eastern Time) looking to join a team online. I’m genuinely excited about this game jam because I’m curious to see how programmers and artists decide when to use AI, when to rely on human creativity or teams deciding to make the game without AI. Either way, I think it’ll be a one of a kind experience so sign me up.

Here’s a recent level design. For this demo, I focused on building the blockout levels in Unreal Engine 5.4 using resources provided by the company’s founder. I was also given documentation on customizing spline items and setting up events and enemy encounters using trigger boxes. The provided resources included enemy combat, UI, background music, visual effects, and sound effects.

  • Expert in crafting high quality blockouts focusing on gameplay & storytelling to naturally guide players
  • Proficient in all phases from paper design->blockout->set dressing
  • Smart use of PLAs, Level Instances
  • Experienced with Blueprints & using fracture mode to make satisfying breakables
  • Specialize in level design for action adventure games
  • Skilled at gathering & applying project specific references
  • Strong understanding of pacing, balance, enemy placement, and encounter design
  • Creating immersive experiences through a deep understanding of game mechanics
  • Communicate effectively to programmers, 3d artists & environment artists during blockouts
  • Perforce, GitHub, Diversion & Miro
  • Contact via Discord: geekmangames or dm

I am looking forward to working with you all.
Here’s my portfolio link: https://www.geekmangames.com/

4 Likes

sent to both! my disc is ‘mtheo29’

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1 Like
  • Handle : Gelis
  • Role : Programmer (Gameplay/UI), Tech art
  • Tools and skills : Unreal Engine, Niagara, Shaders
  • Time Zone : UTC+1
  • Jam location : Online
  • Looking for : Open to join a team, I’m always open to learn new things

I’m junior technical game designer recently diplomed for E-artsup looking for a team to join the MegaJam. I’m here to meet other devs and enjoy the jam.

1 Like

Hi! I’m Yella looking for a team :blush: I’m a master student at Carnegie Mellon University with game development experience as project lead and artist.

Role: 2D artist+animator

Past jam: Won Judges’ Award in Texas Game Jam 2026

Game: SoNar by TheDodoDev, bxluolan, yellaqiu

Style: Illustrative, atmospheric, whimsical. I enjoy drawings animals and nature

Tools: Mainly Procreate Where I’ll jam: online

Time zone: EST

I am available for the majority of the jam, and will work overtime if needed. Let’s jam!:fire:

1 Like

Hello! I would love to join a team for this game jam. I actively use Codex and MCPs in my workflow to speed up development, and I have previously developed and shipped a commercial game.

Role: Gameplay Programmer

Tools and skills: Blueprints, C++, Codex MCP

Time zone: GMT+3 , Online**

Hey everyone! :waving_hand:

  • Handle: Pol

  • Role: Gameplay Programmer / AI-Assisted Developer

  • Tools and skills: Unreal Engine 5 (Blueprints), Unity, OpenAI Codex, AI-assisted game development, gameplay programming and rapid prototyping.

  • Time zone: UTC+1

  • Where you’ll jam: Online

  • Looking for: Open to joining an existing team or forming a new one! Especially interested in collaborating with 3D artists, level designers, game designers and other developers.

A bit about me:

I’m also experienced with OpenAI Codex, which I’m currently using to develop my own game, Pokremental, in Unity.

:video_game: Pokremental (Steam): Pokremental on Steam

:video_game: itch io : https://polpa.itch.io/

Availability: I’m fully available throughout the entire jam (November 12–15), so I can dedicate my time to the project.

I’m excited to meet other developers, collaborate, and create something fun and creative together!

1 Like