I’m working with a noise function that returns values between -1.0f and 1.0f. I want to Lerp this value into a new coord system from 0 to 1000. In Unity I would use the InverseLerp() like this:
// example values
float x = 0;
float y = 1000;
float xx = 0.3443;
float yy = -0.1743;
Mathf::Lerp(x, y, Mathf::InverseLerp(xx, yy, value));
The above code would basically allow me to “scale up” my values to the new coord system while keeping my ratios the same. UE4 (FMath) does not have this function, so how would I go about doing this?