I’m doing some runtime processing of data assets inside of the PostLoad function. This sort of works, but when playing in the editor, this is only called the first time we launch so it won’t pick up changes made to the data. (It also seems to skip newly created assets, which I don’t understand, but that’s moot given the first problem.)
I tried using PostInitProperties but it’s both too soon and has the same problem anyway.
Is there something built in that I can use here or am I going to need to do manual processing from a separate class?