Description:
Hi there, I’m looking to break into making basic 3D games in Unreal. I’ve previously made some games in Construct 2, a 2-D Visual-Programming engine, but Unreal’s vastly complex terminologies and ways of doing things seems so un-intuitive (to me at least) that I think it’d be helpful to have someone mentor me, most likely over Skype with screen share.
This would be 1-2 hours a week most likely, for an undetermined amount of time. Looking for an hourly rate.
Talent Required:
3+ years experience in Unreal Engine.
Able to create games with basic-intermediate levels of complexity.
Contact:
My email address is joshuahhughes@outlook.com and you should use this to contact me, along with your proposed rate. The level of work will be very very basic, so unfortunately I will not be able to consider higher priced propositions.
Been learning UE4 Blueprints for 3 years now. I’ve pretty much have touched every Tool in UE4 Editor Suite. I elected to focus on specializing in developing Networking, Construction Systems, and Procedural Generation Systems, with BPs but have also developed Projectile Weapon combat Mechanics. I’m putting all that I have learned into developing a MMO FTPS/RPG Sandbox.
Truth is you don’t need a mentor for BP Basics, there are plenty videos, tutorials for that. Mathew Wadstein is our online mentor:) You would need a BP Consultant for complex BP design. I’ve focused on what I needed to learn to develop my dream game. What is your dream game?
Hey TechLord! I’m definitely trying to learn as much as I can through Blueprints tutorials, but having someone to guide me for an hour or two a week would relieve me of a lot of questions!
My dream game would probably be an iteration of Dark Souls, but I’m not crazy enough to attempt that on my own, so something simple would keep me happy
Just ask the questions here in the forum, answerhub, unrealslackers, From my perspective, you dont need a tutor, you just need some experience to answer tough questions. Its your job to figure out what the questions are, and thats a solo task.
I think it takes a lil crazy to take on the challenge of developing any modern game. I’m real crazy. I’m developing a MMO Sandbox solo.
If you want to develop a iteration of darksouls, I would recommend:
1stly Determine what features of DarkSouls you like the most, then prioritize them by what is absolutely needed to make it a ‘game’ like player uses melee sword combat to fight AI enemies, earns points.
2ndly Pick that top #1 feature, then break it down into its smaller subsystems.
3rdly Prioritize those subsystems by whats the most complex and difficult to develop.
4thly, Pick the ‘hardest’ subsystems to develop.
I told you I was crazy:) I personally went through the process above and determined that Player Expression and Creativity were the core aspects I enjoyed in games, followed by Shooting and Destroying things. Thus I started with developing subsystems in a modular fashion with the intent to wire them up to each other to emphasize Player Creativity firstly.
My ultimate goal was to learn BP networking to develop a Multi-user customization system unlike any other, than add combat mechanics and bots later. Thanks to Modular design, I have a independent construction system, i can embed in any UE4 game as a blueprint.
We could probably build a DarkSouls like server within MMO Server as it will have melee combat as well. There are many different ways to design a combat system. Im using the same projectile system for everything.
Hi Mongoose. Learning Blueprints can be difficult - and having a skilled Programmer on hand to help and ask questions to is a very wise decision - in my opinion. It can greatly accelerate your learning, and help you overcome some unforseen hurdles.
I’m a 3D Artist - so I can’t help in that respect. But if you have the resources to hire a Tutor, then that’s awesome, and a wise move. There are some very talented UE4 Programmers here on the forums. Hope you find the right teacher!
Joining Unreal Slackers is a really good suggestion too!
Hey there, instead of find a tutor, go in the Udemy.com there is lots of courses in all level to learn unreal/BP (like this one Unreal Engine Blueprint Developer Tutorial: Learn Visual Scripting | Udemy), you can look over and over the lectures and do the course at your own pace, and will be way cheaper then hire a tutor. Once you are comfortable with the engine and doing more complex stuff you can see if you go for a tutor for more complex stuff or if you can handle it with your new skills.