I posted this in the general forum section with no luck. So I’m willing to pay someone 10 USD through paypal to make a quick video tutorial with all steps to answer these to questions below for me.
My character is a flat 2d character like in Paper Mario but is a 3d model. It is not a sprite. I’m terrible with material and texture stuff so I need some help. =D There are two different things I’m trying to figure out.
- What steps do I need to do to create a parameter in the material and be able to create an animation curve on an animation so I can for example, per animation have different facial expressions like during idle animation the character blinks. Or the character damaged animation he has a pained face. Or the character attack animation he is angry.
- The other thing I wanted is what steps do I need to do in blueprint code if I want to override the default expression with a different one. So for example if the character is angry, I want to change the idle animation normal expression to an angry expression. But I don’t want this to be permanent, just until said event is done or duration of time.
The photo provided is all I have so far. I know sometimes it is harder to help folks if they have too much going on so I hope this makes it a bit easier. I have my character expressions as different textures. Each expression has it’s own texture and all expressions have an alpha texture that goes along with the texture. I have a photo as an example below. So what I’m trying to do is texture swapping. I heard about being able to use sprite textures but I do not know how to do that with my setup.
I need a step by step guide on how to do this through video tutorial. Unfortunately when it comes to materials I’m pretty dumb and it isn’t my strong suit so I need step by step tutorial. Please any help would be much appreciated.
**Thanks and stay safe!
If interested please send me proof of your expertise or portfolio.
Email me [EMAIL=“email@example.com”]firstname.lastname@example.org and I will reply as soon as I can.**