I had a simple noise filtering written for c++ on UE4…
… i just implemented it to a simple third person template, you can check it out from github repo.
Simply run the game in editor and move the mouse in x axis, left <-> right… character will start to move.
It was a proof of concept for something we were doing for another project.
Blueprint is not documented, tick event for player controller is the main part where you want to check…
Do not look at the GRAPH related function or variable group, they are for simply drawing the debug graph. STEP variables are important…
Hope it helps…