Really hoping this my last post ever about this as I’ve been trying to get this right for some time now.
What I need to do:
-16km x 16km Tiled Landscape
Current Settings/Problems:
-Tiled Build Options
–Tile Resolution - 1009 x 1009
–Tiles per Side - 16 x 16
-Render Extents…
–Width/Height 16.144 km
–Resolution - 1009 x 1009 (Although I believe this resolution does not matter for tiled landscape)
-When imported into UE I end up with 257 levels which seems like it would be crazy getting the level streaming sorted out.
Do I have the wrong settings? Should I have a different Resolution and Tiles per side? Does just one of them need to be changed? Anything else need to be set?
I will greatly greatly appreciate the proper answers so I can finally move forward.
Other Info (if its important):
World Machine 2.3.7 Professional
UE 4.11
This is for an open world game roughly the same size if not slightly bigger than DayZ.
I have referred to this: Landscape Technical Guide | Unreal Engine Documentation
but I just don’t understand going off of that with World Machine.
Thanks for that but it still doesn’t help answer my question or maybe I wasn’t clear. From all the different things I’ve read or different tutorials I’ve watched they all give some different info that makes it all confusing.
From some different things I’ve read the amount of tiles and resolution would change the actual map size, is this correct?