Really hoping this my last post ever about this as I’ve been trying to get this right for some time now.
What I need to do:
-16km x 16km Tiled Landscape
-Tiled Build Options
–Tile Resolution - 1009 x 1009
–Tiles per Side - 16 x 16
–Width/Height 16.144 km
–Resolution - 1009 x 1009 (Although I believe this resolution does not matter for tiled landscape)
-When imported into UE I end up with 257 levels which seems like it would be crazy getting the level streaming sorted out.
Do I have the wrong settings? Should I have a different Resolution and Tiles per side? Does just one of them need to be changed? Anything else need to be set?
I will greatly greatly appreciate the proper answers so I can finally move forward.
Other Info (if its important):
World Machine 2.3.7 Professional
This is for an open world game roughly the same size if not slightly bigger than DayZ.
I have referred to this: https://docs.unrealengine.com/latest/INT/Engine/Landscape/TechnicalGuide/#recommendedlandscapesizes
but I just don’t understand going off of that with World Machine.