Hi Giridhar, I agree with Rhynedahll. I’ve seen his Dev Log YouTubes and he is doing what they say cannot be done…creating MMORPG. Even if you’re aiming for a modest server with 256 concurrent players, the game qualifies as a MMO. There are a few other Devs in the community creating World Server Management, Portal Systems, Microtransactions and others applications to facilitate a MMORPG. So I get it. You’re not making their MMO, you’re making your MMO.
Like you, my Dev Team is currently in need of input for story and design for our Apocalyptic Sci-Fantasy Multiplayer Action RPG. We’ve reached out to the Unreal Community here for any input. Perhaps You and I can discuss your game concept here or on Discord, to determine if there is an opportunity for collaboration. I specialize in UE4 Blueprints with some Web Dev experience. Our project is Blueprints-centric (with a substantial investment in Marketplace assets), however, there is a requirement of integrating C++ Plugins for HTTP/MySQL Communications.
Lets talk when convenient and see if we can assist each other in reaching our goals.
TechLord @ HEADLESSStudios.com