Here at Incarna, we use the online subsystem Null modified (we created our own plugin based on the Null subsystem) in order to have voicechat.
We route voicechat data into Wwise.
We’ve got a problem with the network layer: often voicechat packets seem to be dropped, voicechat is cut etc.
So, we are looking for a freelance able to solve this problem for us! Either by improving the existing voicechat layer in Unreal, either by writing its own layer, but still inside our game/executable.
Paid freelance, of course.
Thanks in advance!