I’m developing an original story-driven open-world game called Death of the Mafia in Unreal Engine 5.
I’m currently building a large mission-based story following Big J Awadis, a criminal returning to Iron City after the Great Fuel Crisis has reshaped America.
The project currently has 30+ planned missions, multiple acts, a large cast, an Honor system that affects Big J’s character and ending, multiple factions, and several possible endings.
I’m looking for people interested in helping with:
- Mission writing
- Character development
- Dialogue
- Story structure
- Worldbuilding
- Mission pacing
- Plot holes/continuity
- Honor-system consequences
- Brainstorming
I’m not looking for someone to take over the story. I’d like to build a small writer’s room where we can critique ideas, rewrite scenes, develop missions, and make the story substantially better together.
Current goal: Turn the existing 30+ mission outline into a cohesive, professional-quality game narrative.
If you’re interested, I’d be happy to share the current story/mission document.