Looking for input on two udemy courses

So I’m wanting to buckle down and start learning the Unreal Engine and I do have some programming under my belt but no C++ and I’m looking at two different courses on udemy

  1. Ben Tristem’s course https://www.udemy.com/unrealcourse/
    Pros
  • Seems super indepth
  • focuses on actually teaching C++ which I would want as a transferable skill

Cons

  • is SUPER long before getting to the projects
  1. Christopher Murphy’s course https://www.udemy.com/unreale4/
    Pros
  • Gets right into the meat of the engine

Cons

  • Cant also be used as a resource for C++

Haven’t seen any comparisons between the two and I was hoping to get some input here. Thanks

Ben tristems course sounds rather boring to me, if you want to learn C++ then there are for sure better courses - also you don’t need much C++ in UE4, I used like 0.5% C++ in my game and that was just some code copied from an example because Blueprints lack a function to re-arrange keyboard input on-the-fly…

Christopher Murphys course would sure be pretty good. He got an excellent reputation regarding UE4 and the course is pretty new, so you’ll learn features of the current version, not some ancient stuff. Also Murphy goes into UE4 directly and is literally creating a game with you from scratch in that course. Call me old fashioned, but i like these “rewarding” practical approaches more than learning C++ on a backboard without any practical example…

I am currently working through Ben’s class. So far it is very good, the C++ is a good foundation and he works you though the slow introduction with UE.
Where it does seem a bit slow in some places, its meant to take you from cradle to game… complete with pseudo code, ideas around a game design document, version control (using git) etc…

Unless you are very strapped for $$ or time, i was able to pick up $600 worth of classes for like $60 total… my thoughts are if I can learn even one thing from the classes, then its worth the $ spent.