As part of our major on-going initiative of revamping and growing the UE community and learning channels, in anticipation of the UE5 era, we are currently looking into the topic of “Learner Progression”.
We’ve identified a number of different sets of expectations on this topic, and we’d love to get your input to help steer our direction.
We are reworking large parts of our community and learning web infrastructure. We are building an all new learning and support environment, which will allow for a wide range of learning content and tutorials, including user written tutorials to be authored and shared.
We want to make access to learning content (tutorials, tech talks, webinars, livestreams, courses, etc.) as easy, frictionless, and as wide as possible, and we want to tie that experience into a unified community space, including a community profile that is meant to represent a person’s work, achievements and progress with UE.
What is “Learner Progression”
All things related to helping people who are learning the engine to be able to track their progress and feeling recognized or rewarded for it.
More concretely, the closest we have to that today is that on Unreal Online Learning, you receive a badge when you watch a video and/or complete a text based quiz.
There are a number of different paths forward possible
Option A. - Unreal Online Learning style badges and quizzes
- Upon having watched a course completely, and/or completing a text based multiple choice quiz that poses questions on the content of the course, the person is awarded a unique badge that then lives in the profile, and that the person can then show to others as a type of badge of honor for having gone through a course.
- Learner Progression comes from verifying a person’s knowledge through these text quizes, and awarding a badge when the person succeeds the quiz.
Option B. - A skilltree mixed with a portfolio
- Each person starting to learn UE, is presented with a visual schematic that shows them the different paths they can take towards a certain outcome (such as World Building). The schematic sketches the different parts of the journey (=engine features/tools/workflows) the person is expected to master or look into to reach their goal.
- By doing so this schematic serves as both an introduction to all parts the engine is made up of, and to help the person navigate these different steps and visually see their progress along that journey.
- A person checks off on a feature or step by uploading a piece of work (perhaps on Artstation, Github, this forum, etc.) that demonstrates having mastered for example “Landscapes”.
- Thereby the user receives no badges or immediate recognition, but instead is stimulated to create a piece of work that then becomes the demonstration of their progress.
- Other people could view a profile and see a person’s progress by browsing their schematic and their work per engine feature and tool, giving them a more structured understanding of someone’s skill level.
- This would also allow users of any experience level to participate, as anyone could add their work at any point.
Very very rough and basic picture to illustrate what it could look like if we were to go down this road
Option C. - Focus on content and other features instead
We focus our efforts on extending and growing other parts of the community and learning experience, be it creating a greater amount or more diverse content, or by focusing on different features altogether.
In this option we view the topic of learner progression to be low priority compared to all other possible things we could do.
Option D. - Something altogether different
If not one of the options above, we’d love your input on what you’d like to see.
- Option A. - Unreal Online Learning style badges and quizzes
- Option B. - A skilltree mixed with a portfolio
- Option C. - Focus on more content and other features instead
- Option D. - Something altogether different
- I have currently some badges on Unreal Online Learning
- I have not pursued any badges on Unreal Online Learning but I have used the site
- I have not used Unreal Online Learning
How do you feel we should approach it?
What is most valuable for you? What do you look for?
If you are an experienced user, what approach would be most valuable for you?
If you are experienced, imagine being new to the engine today in 2021, which ones of the above options do you wish you had when you started with developing in UE?