I’m building a mobile game. Processing power is an issue and there is a fair bit of information available to give tips on balancing graphics, game play, etc. with the underlying hardware.
Unreal also has in built features such as being able to monitor the frame rate and the ES3.1 Preview feature that helps with mobile development.
But when it comes to game size in Mb or Gb i’m struggling to find info on how various assets contribute to game size.
For example is there info available on how much space an empty Actor Blueprint takes up? Or an empty widget? Or lighting?