TL;DR Can I make animations for the UE4 skeleton without using ART?
I’ve been searching all over Google and YouTube to try and find information on my question, but I haven’t found much. Maybe it’s because I’m new to this and don’t know the terminology or what to look up, but I’m going to try and explain myself the best I can. I’ve wanted to get into game development for awhile now, and I’ve finally set aside time to learn and practice. Blueprint stuff and some coding is easy for me, but now I’ve gotten to the point I need to start making animations and assets. I decided Maya LT is probably going to be the best tool for me and I’m currently in the trial period. But there’s one problem with LT, no python scripts. This means I can’t use ART to animate. Well I looked up stuff on converting it to MEL and I found the opinion that it would just be better to not use ART anyways and just learn how to properly animate because at some point I’ll have to anyways. That’s fine, there are plenty of tutorials on animation and rigging, and Maya 2017 has a cool little human IK thing to help teach you. But if I wanted to make my own characters and animate them my own way I wouldn’t be here. I want to use the UE4 mannequin with its skeleton so I can stay compliant with the marketplace, and still be able to use any animations I might buy from there. Every tutorial I have found on animating the UE4 skeleton always uses ART, so I’m wondering do I have to use ART to animate the UE4 skeleton? If not I’d really appreciate if someone could be me to any source of knowledge.