Hi Everyone
I’m looking for help with creating a AI for a racing game, I have been following the post done by Peter L Newton and its extremely well done but I’m looking for something where the AI will aim for the Designated nodes but not run point to point rather it would pick a random area near the node each time it arrive at the node so the route will hopefully be random each time.
I’m pretty new to Unreal Blueprints so any help explaining certain things would be a great to
So any suggestion would be of great help
Thank you