Thanks in advance for any help! I’m looking to improve the early-game experience, especially as regards crafting. Ideally I’d like to get engrams into tech trees by modifying their prerequisites and I’d like to revamp the components on a few items.
I’m currently working just with the game.ini file to modify engram requirements. Can I override prerequisites and components with .ini commands, and if so, are there any lists of vanilla prereqs and components I can work from?
Thanks Pok3r! I had actually already gotten that far (I even suggested switching the configurator to engram class names instead of IDs to Trinity What I’m looking to do now is take it to the next level. But for that, I need a list of existing crafting recipes and resource “_C” names to help me revamp a chosen few, and also some way to manage the prerequisites. I haven’t found anything about those yet, and I’m hoping someone, somewhere has that knowledge.
I think you’re right that I can get a lot of tweaking done in the .inis, and that works because step 1 is to get a working gameplay model. So I want to push the limits with easy-to-mod tweaks before I have to dive into the dev kit.