Looking for help on a workflow to build an interior VR model

Castlenock wrote:

Best tutorial on such things is here: https://developer.valvesoftware.com/wik … ogrammetry

Look at the other ones (including outside) for more tips. Great stuff, a lot of things to learn though!

Yeah, That has been my base for learning but I am struggling with finding out the smaller details with the cleanup and UV unwrapping.

There are 100k+ faces I am trying to clean up in my test of one of my rooms on just the wall and even then I am not sure of the proper tools to use to be able to close in holes in a TV that was captured or the best way to rebuild a shelf, desk or even wall which is missing the basic structure. There is just way too many vertices to try to connect everything.

Here is the room I am working with for this test:https://skfb.ly/68ZCY I am hoping to find the best way to optimize the turnaround time to make this into something like what the Valve developers showed as an example.

Maybe blender is not the easiest tool, I can also look at maya or modo as well…