Can someone please help direct me to a proper tutorial and workflow process to take 400+ photos of an interior or even exterior cottage.?
I am struggling with finding the best way to clean up the model to be able to realistically place if into a game engine like unreal engine for VR.
I am using mostly blender but I have gotten a demo of modo.
What do I need to do first to prepare the mesh for exporting on RC? What’s the best practices to clean up the mesh? What do I need to import this back into RC and how do I then reconstruct the texture to this new mesh I fixed?
Also I’m guessing I can use an exported uv texture map in Photoshop to clean things up even more?
Can someone please help direct me to a proper tutorial and workflow process to take 400+ photos of an interior or even exterior cottage.?
I am struggling with finding the best way to clean up the model to be able to realistically place if into a game engine like unreal engine for VR.
I am using mostly blender but I have gotten a demo of modo.
What do I need to do first to prepare the mesh for exporting on RC? What’s the best practices to clean up the mesh? What do I need to import this back into RC and how do I then reconstruct the texture to this new mesh I fixed?
Also I’m guessing I can use an exported uv texture map in Photoshop to clean things up even more?
Thx! I love this new hobby =)
Hello Mike,
I suggest browsing the forum to start with - look up the word “interior”…
Hi lubenko,
I have searched but still looking for some more refine details on proper file export and import and mostly some help on cleaning up meshes. I started with a 2 million poly count export in blender but it was a bit of a nightmare.
Not sure if modo, zbrush or any others are better suited for this type of work. Just need some help simplifying and reimporting. I was hoping someone knew of some online training or tutorials.
Thx
Look at the other ones (including outside) for more tips. Great stuff, a lot of things to learn though!
Yeah, That has been my base for learning but I am struggling with finding out the smaller details with the cleanup and UV unwrapping.
There are 100k+ faces I am trying to clean up in my test of one of my rooms on just the wall and even then I am not sure of the proper tools to use to be able to close in holes in a TV that was captured or the best way to rebuild a shelf, desk or even wall which is missing the basic structure. There is just way too many vertices to try to connect everything.
Here is the room I am working with for this test:https://skfb.ly/68ZCY I am hoping to find the best way to optimize the turnaround time to make this into something like what the Valve developers showed as an example.
Maybe blender is not the easiest tool, I can also look at maya or modo as well…
I feel your pain, you have to put a lot of effort in to learn that stuff. It’s painful getting back into it even after having been forced to do other things for 3 months - already rusty and overwhelmed! It’s worth the effort to get it to work, build the small meshes to rebuild the TV, re-texture in RC, rinse and repeat. The walls need to be removed and recreated, but you’ll love how it turns out…
I do know that I was getting loads faster with each pass, but that hiatus killed me. Still doesn’t work 100% but the best investment I made was a proper 3D mouse, easy 10 to 15%+ speed up and a lot less frustrating to navigate.
Which software is the best to use? and which adders or modifiers or tools are most important…
At first attempt, I just tired to select faces in blender and delete them using the circle select…
Should I be selecting junks of the work and separating them for editing? I guess its probably easier to decimate something you dont care about its quality first?
I need someone to walk me through the process there are so many ways one could do this, but there are much more efficient ways than what I am currently thinking.
I can only confirm Castlenock - it is a painful process to learn!
And I can add that there is no way around it!
You have to do it yourself because only you know what exactly you need and want.
There are probably as many workflows out there as there are 3D sculptors.
They are also often called artists, and that is for a reason!
I think reconstruction is probably the easiest way to go in most cases, especially with artificial (and therefore geometrically regular) objects.
How about trying a simple CAD or sculpting program?
If it is a Hobby, of course SektchUp is a good free option.
BTW, the chair is a perfect object for RC.
I am sure with enough images (crouch down!!) you could get an almost perfect model without any pp.
Make sure you are close enough and capture all the angles.
Use a flash if necessary for the dark corners - it is not as harmful as sometimes described, especially for projects where absolute measurements are not that important.
Do at least 3 circles of at least 16 images (more is better), try to get as much of the top as possible (without your feet) and get right in there under the seat.
It is a matter of trial and error and so learning.
I’m doing it off and on since 1.5 years now and far from knowing everything…
If it comforts you, my first project was a choir ruin 900 km (why make it simple) away and I had to go back there to re-take all the images.
First it was 2500 and then 6000 !