Gday,
I’m looking for some help from 3D Character Artist(s) to clean up a skeletal mesh character for a game I am working on
Video of very early gameplay:
I have taken a Genesis 8 body and merged the skeleton with one from Character Creator 3 in 3dsMax which has given me a skeleton that works well in Unreal 4, I need some help cleaning up some issues with the skeleton weights and getting it looking perfect (I have stretched my limited skills in 3dsMax to the limit) there are some issues with fingers and top of arms and legs not animating quite right…
I have gotten the morphs to come across from Daz Studio by deleting the original mesh and replacing it with a new import, so morphs are working well
As part of the game I have created a fairly good character appearance editor, that I am looking at putting on the marketplace once I have the mesh and skeleton all sorted, I have only done the female mesh so far, so would need help with doing the male mesh as well…
](filedata/fetch?id=1786723&d=1594446575)I also have some Character Creator 3 clothing assets I would like to export and import to Daz Studio to add the morphs to but unsure how to do that?
Skills Required
Maya or 3dsMax experience essential
Daz Studio / Character Creator 3 preferred…
Any help with the above would be greatly appreciated, if you are interested message me on the forums or email and we can discuss remuneration for your time and effort, I am happy to pay a reasonable sum or we can negotiate a percentage of sales from marketplace, etc. what ever is in both our interests…
Also would love to learn more about the process, and document it for inclusion in marketplace product…