Hello Developer community. I am currently working on a large map created using real terrain height data. Upon opening the project each time, the message log throws out a bunch of warnings, the first in the list is included below.
While trying to load package /Game/Effects/Niagara/Systems/NS_PlayerSwimming/NS_Player_In_Water_HandSplash_Sprint, a dependent package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner.uasset’. Perhaps it has been deleted or was not synced?
I currently have 109 load errors along with the one used as an example. 38 of these are at the top of the list and they all include:
/Game/Effects/Niagara/Systems/NS_PlayerSwimming errors of different kinds that start with this. So I figured I would begin with trying to solve the problems with these first.
I am looking for any guidance on how to remedy these load errors. Any advice is greatly appreciated. I will do my best to answer any questions needed, as well as provide photos or videos. As of now these load errors don’t appear to affect play testing or private publishing, but I would like to fix these load error warnings to avoid any problems that may arise in the future. Thanks to all in advance for any help.
- Kaptain Quark owner of Deathmatchmania