I am new to Unreal, but have followed along a few tutorials to get my camera system going, and started setting up a dialogue tree system, but don’t see much info online about the particular type of character I am trying to implement.
The game is a 1st person point & click (like Myst), and the characters are green screen actors (similar to “Oregon Trail 3rd Edition”). I have already keyed out and lit the footage through After Effects, and have it all ready to go as image sequences, with audio to accompany them. How would I go about setting up these NPCs to where I can control which image sequences they play each time a dialog tree option has been clicked? I would also like to be able to rotate and scale the NPC image planes as the camera moves to its’ different set locations.