Looking For Gameplay Network Developer (Freelance or Full Stack)

We are currently looking for Gameplay Network Specialist for our game studio located in Bahçelievler, Istanbul - TURKEY

  • Unreal Engine 4 knowledge and developed or integrated network-oriented/communicated gameplays,
  • 3 to 5 years of experience in C/C++
  • Experienced in sockets, TCP/UDP/IP, CDN, Load Balancing,
  • Develop networking code to interact with backend systems for gameplay features and data collection, (custom server)
  • Experienced in SQL,
  • Maintain and extend documentation on network-oriented features and systems,
  • Understanding of computer and game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
  • Strong communication and interpersonal skills, ability to work as a part of a team

Have a look at our website at:
send your enquiries to

Hi there,

Please let us know whether this is a paid, unpaid, or royalty payment position so we can add the appropriate prefix to the title of this thread. We add the prefix to all job offering posts to make it easier for users who are looking for work so they can tell at a glance whether it fits their needs. Also is this a work from home (world-wide) or do you require they work at your office in Turkey?

Thank you

@ This is paid position. We can work full-stack (inhouse) or freelance and can pay by project (network development is a project).

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Awesome, sounds like a lot of uber interesting and complex backend stuff, which we have a ton of experience with. Emailed you and looking forward to chatting soon

Topic is update

We are still looking for someone :slight_smile:

add my discord FuryOne#2532

Will use same multiplayer pipeline as my project, and we will use the same infrastructure layout as long as the price is right. (end to end solution no options only documentation)