Looking for Female Unreal VR Developers in the SF Bay area

They don’t need to pass up on John Carmack if he wants to show up. They’d just kick off one of the less-accomplished guys.

Contrary to popular belief, the actual (as opposed to legislated) US public space is not yet fair based on gender or race. There’s absolutely tons of cultural bias.
The only way to fix that is to explicitly push for diversity in public spaces, until the next generation sees that things look fair, and the implicit cultural bias subsides.
If you don’t understand that this is how society improves, or if you don’t agree that society needs improvement along this axis, then that’s a different discussion.

Actually, it does. I’ve seen pretty convincing science showing that women are more sensitive to frame rate problems than men.
Probably something biological related to how womens brains are slightly different than mens brains.
It would be a shame if we didn’t actually capture the full biodiversity of humanity when we actually want to build games for all of humanity, wouldn’t you say?

We’re diametrically opposed to a point, so yeah, it’s going to go nowhere.

I’m actually familiar with the differences in male and female experience in VR; neuroscience and psychology in the context of virtual reality is one of my fields of study. It is true that women (and Chinese and Nepalese people) are more susceptible to cybersickness - but this doesn’t reflect the ability of a given individual, it’s more of a statistical probability. The true causes of cybersickness are not really understood, but it is known that women tend to have a wider field of view than men, whereas men tend to have more adaptive depth perception. Realising the former lead to experiments with limiting field of view whilst moving, with promising results for some people, and knowing the latter may mean that men are less affected by vergence-accommodation conflict, potentially limiting their susceptibility to post-VR dysmetria, but there is limited study in this direction at present (nothing has linked vergence-accomodation conflict with post-VR dysmetria to my knowledge, this is somewhat speculation on my part).

I’m actually compiling a pretty hefty whitepaper on these subjects, so if you do know of studies that look at the effect of frame rate on different demographics, I would definitely like to read them!

http://www.roadtovr.com/jenn-duong-promoting-diversity-inclusion-vr-shft/

Really excellent podcast on what’s being talked about here. Especially relevant at: 12:30

I don’t want to be that guy but… lately I’ve been seeing this trend of having females everywhere so you get more views/attention from male developers, who are mostly your target audience.

Maybe this is not the case, maybe it is, but it sure strikes me as suspicions at least.

Depends on the context of the panel more than anything. “Woman in the new reality” me thinks would benefit from having a few women on the panel?

In hindsight

I’m currently working on a project that’s been around for close to 16 years now and our team leader has been with the project since day one.

As it happens she happens to be a woman which seems to be secondary as compared to the total body of the work she has done and the only issue is when “she” is referred to as a “he” by the uneducated comments on our forums. :smiley:

The fact that you’re targeting a male-only audience is both a symptom, AND a part of the problem.

My rule of thumb:
If the women wear nice clothes similar to the guys (putting on their best jeans, that fancy western shirt, favorite utilikilt, or whatever,) then the women are likely there for the right reasons.
If the guys wear business suits, but the women wear bikinis, probably not.

Wow, all these posts and not one suggestion of a name.

To address some of the comments here - no, this is not “suspicious” behavior - I run a VR meetup group and school teaching women VR development, and one of our goals is for VR to have gender equality in five years. One of the ways we do that is by helping organizations include qualified female speakers and panelists in their events. In this case, I was asked to help find at least one speaker for this event by the hosts. There are a large number of highly qualified speakers that I work with in the area - from every major VR company, as well as many indies, however for the most part, developers I know work in Unity, rather than Unreal, so this event was a challenge.

To address some of the other comments here:-

(1) The quality of discussion and topics is often significantly improved by having a more diverse panel - the prior event at this space had all male speakers for a Unity panel, some of which were at best, lackluster presenters.

(2) The quality of the industry is significantly improved by being diverse - women have different brains than men, want different things from their experiences, and design different things when they start to build. Funnily enough, this particular panel was about non-gaming VR, a field much more likely to attract female developers, because we don’t have to wade through all of these assumptions that we’re not qualified to work in games.

(3) I understand why you don’t think diversity on panels is important - that somehow seeking to find qualified female speakers is hurting some other male speaker. It’s not. Men have many more opportunities to speak at events than women, I frequently attend events that forget that we even exist - despite the represented companies having women who are just as capable of speaking as the men are. It’s just default to ask the man on the team, something that we’re trying to change.

(4) Representation is important. It’s hard to picture yourself succeeding when nobody in the industry looks like you. When your voice is drowned out by a lot of people who are the same, and often think the same. You can be 100% right about a problem, but frequently find yourself the sole person in the room who sees it the way you do, if you’re an underrepresented demographic.

(5) VR and AR are amazing things. There will be no shortage of FPS games in VR. There should also be a wealth of other, alternate content, made by a vast variety of people. Wanting to increase their representation in the industry, including on panels, as speakers, as employees and developers is a good thing for everybody. I love this technology and the potential it has, and for it to really succeed, we need every kind of creator creating every kind of content, so it’s not some marginalized, specialist, basement dwelling stereotype pursuit.

Oh, and (6) My target audience isn’t male developers. The vast majority of VR events I go to have 25-75% female attendees. Don’t you think they might like to see female speakers too?

(7) It bears repeating. Highly qualified women exist in every field, including VR and AR. My personal network is light on Unreal developers in this area, for whatever reason, I only know one, and he lives in Nevada, hence me reaching out to this community in the hopes that someone here was in this area or knew someone. I think it’s a little weird, personally, that in a community of unreal developers, not one of you has someone that you know who fits my ‘narrow’ band of qualifications. Ask yourself why that is - why don’t you know any female unreal devs in VR? (Given that a huge number of VR devs live in the SF bay area, I’m not as worried about the location being restrictive) Is it that there are no Unreal developers in VR here?

The problem is that the community here is games orientated (small industry), for a specific engine (small community) and that you’re looking for specific experience (niche, emerging industry) - when you increasingly narrow your criteria over an already small demographic (particularly picking at minorities too), you’re going to be less likely to find what you’re looking for. UE4 isn’t the most popular tool for VR content development.

What makes you think that has anything to do with gender?

I never heard of those assumptions. Maybe it does happen, dunno; but it sounds like one of those lies “feminists” spread to make women feel more victimized than they really are.

I believe the concern people are expressing here is diversity by itself doesn’t guarantee quality; having a representative that is a bumbling idiot does the demography no favors.

Perhaps it would be better to treat them as developers, and not “female developers”?

Creating/reinforcing the perception a given group is “the others” is bad for promoting integration.

I dunno about the distribution of genders here; but I suspect the reason you got such strong reactions to your post, is you gave a sorta SJW vibe (to be more specific, of the type that spread misandry and put women on pedestals unconditionally. I’m not saying you actually did that stuff, but some of the stuff you said could be interpreted as leaning in that direction). SJWs have put lots of people on edge, ready to defend themselves from serious unjust accusations and debunk falsehoods that spread hate and fear.

edit: Seems I mixed a few people; for that last paragraph I assumed OP had been responding to the convo and didn’t realize there was someone else defending her position. Unfortunately I don’t got time to figure out how to adjust it right now because I got some stuff I need to go do.

Yeah, I was going to say - what exactly in my OP had a “SJW vibe”?

The things women experience in games… You may not be informed about it, but that doesn’t mean its a ‘lie feminists spread.’ The fact that you (I presume) as a man haven’t seen it or experienced it doesn’t mean it doesn’t exist or that women are making things up.

At no point did I say that I wanted an unqualified female speaker - I am specifically looking for a qualified female speaker because they exist in almost every niche you can think of, they’re just harder to find because there are fewer of us. This assumption that looking to find a woman is somehow going to result in a less qualified speaker is quite a damaging one - that women are automatically less qualified than men. I know women who’ve been working in VR for over 30 years - does that mean they’re less qualified to talk about VR because they’re female?

Actually, what’s bad for integration is creating and reinforcing the impression that a space only has qualified male speakers - panels that only have men on them reinforce the idea that this is a men-only space, that women aren’t qualified to talk about this subject, or that they’re not welcome there. There’s already a perception that women are the others, that they aren’t welcome, and this is a problem all over tech that is extremely hard to solve, but that initiatives like ours are doing a lot to help fix.

If you’re at all interested in the subject of diversity in tech, there are a lot of places to go read about it. I encourage you to educate yourself based on statistics rather than your own opinions about what seems right. I’m going to stop responding to this thread now unless someone specifically suggests a speaker.

Thanks.

Personally, I think the best way to help fix this issue is to stop separating people into groups at all.
Bring this up as a subject it you have too.
The less you separate people into and reinforce groups, the less others will.
Otherwise, we’ll all continue to see situations where sex, race etc come up when it really shouldn’t.

^ This is pretty much my take on it. Sexism (and racism etc) are things because we make them things. Positive discrimination is still discrimination; you’re still making them ‘the other group’ and enforcing tribalism. IMHO, there is no such thing as positive sexism.

Couldn’t agree more.

Ideally, OP would never have to go to extra effort to make a diverse panel, it would just happen naturally because the industry would be diverse itself.

It’s not though, so we have to put in a little effort to make it more welcoming to people outside the traditional white male audience, so that we have an industry of creators that are better able to make products that satisfy the diverse range of people in the world that buy our games.

You cannot give equal opportunity to two demographics in an environment where there is not an exact split (There never will be), while at the same time seeking out the minority demographic for the sake of diversity. Doing so only limits the opportunity of the individuals in the majority demographic. With gender out of the picture, each individual (Male & Female) has equal opportunity.

so you’re sexist/racist/judgemental. good for you man, good for you.

If believing that people from different genders/ethnicities/cultural backgrounds have different tastes and preferences when it comes to media consumption is ‘sexist/racist/judgemental’…then yes, I suppose I am. shrug

racism
ˈreɪsɪz(ə)m/
noun
the belief that all members of each race possess characteristics, abilities, or qualities specific to that race, especially so as to distinguish it as inferior or superior to another race or races.

the same applies to gender. please keep this out of unreal forums, this is sjw stuff, and nothing to do with unreal.

If it isn’t obvious already, I really don’t care what labels you associate with me in your world. Save your Google-fu for something useful buddy!

@inannamute - Have you asking around on the VR section of this forum, Vive/Oculus on reddit, etc?