Looking for Developers, and Gamers Who Want to Build the Game We Always Wanted to Play
Seeking Passionate Developers & Crowdfunding Experts for an Ambitious Dream Project
Hello everyone,
My name is Abel, and I’m not a programmer. I’m not a game studio. I’m a writer, a creator, and most importantly, a lifelong gamer.
For years I’ve played games inspired by the Dynasty Warriors formula, and while I enjoyed many of them, none of them ever fully delivered the experience I was looking for.
I love large-scale battles.
I love strategy.
I love being in the fight alongside my soldiers.
But I’ve always felt something was missing.
I want a world that remembers.
A world where every decision matters.
A world where the soldiers under your command aren’t just numbers.
A world where NPCs remember your actions, cities evolve because of your choices, and the consequences of war extend far beyond the battlefield.
Imagine leading an army into battle and winning the war, only to discover years later that the decisions you made during that campaign changed the lives of entire regions.
Imagine soldiers developing loyalty, resentment, admiration, or fear based on your leadership.
Imagine villages thriving because you protected them—or falling into ruin because you sacrificed them for a strategic advantage.
Imagine politics, warfare, relationships, economics, and combat all connected in a living ecosystem.
I want smooth, satisfying combat where you feel powerful, but I also want meaningful strategy where every choice echoes throughout the world.
This is not just another hack-and-slash game.
This is the game I’ve wanted to play for most of my life.
I know this is ambitious.
I know projects like this are difficult.
I know great ideas alone don’t build games.
That’s why I’m reaching out.
I’m looking for developers, designers, artists, AI programmers, animators, world builders, and anyone who believes gaming can become something more immersive and meaningful.
I’m also looking for people with experience in crowdfunding, Kickstarter campaigns, community building, and project planning who might be interested in helping turn this vision into something real.
I don’t have a large budget.
What I do have is commitment.
I’ve already spent years building worlds, characters, stories, and lore through my novel project, * (BOLAD)*. Creating worlds and telling stories is what I love to do.
I’m not looking for people who want a quick payday.
I’m looking for dreamers.
People who have played a game and thought:
“Why hasn’t anyone done this yet?”
People who want to build something they would personally love to play.
If this vision speaks to you, I’d love to hear your thoughts, your feedback, or simply have a conversation about what this game could become.
Even if all you can offer right now is advice, I welcome it.
I want to be transparent about something.
I’m not looking to become a CEO, Creative Director, or some untouchable figure at the top of the project.
What I do want is to be part of the process.
I want my input to matter, just as I want the input of developers, artists, designers, and community members to matter.
Too many projects fail because people stop listening to each other.
My goal isn’t to build a game around my ego.
My goal is to build a community around a shared vision.
I want to create a game for gamers, by gamers.
A project where people can contribute ideas, challenge ideas, improve ideas, and work together toward something bigger than any one person.
At the end of the day, I don’t want to create just another game.
I want to help create something that leaves a positive impact on people.
A game that brings people together.
A game that reminds us why we fell in love with gaming in the first place.
A game where players feel heard.
A game where the community matters.
Maybe that’s ambitious.
Maybe it’s unrealistic.
But I believe gaming has the power to inspire creativity, friendship, teamwork, and meaningful experiences.
If we’re going to spend years building something, I’d rather build something that has a positive impact on the future than simply chase the next trend.
That’s the kind of project I want to be part of.
Thank you for taking the time to read this.
-– Abel Antonetty
“The games we remember aren’t always the ones with the biggest budgets. They’re the ones that made us feel like our choices mattered.”