Hi everyone,
I’m looking for someone experienced with Unreal Engine who can help develop an automated workflow to import Twinmotion projects into Unreal Engine, with the goal of turning them into scalable Pixel Streaming applications.
Project Goal
Create an Unreal Engine template that mirrors the functionality of the Twinmotion Presenter, including:
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Automated Twinmotion → Unreal import (materials, assets, cameras, lights, scene hierarchy, etc.)
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A UI that lists all cameras from the imported Twinmotion project, similar to Twinmotion Presenter
→ Click a camera in the GUI to switch the viewport to it. -
Switchable modes:
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FPS mode
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Drone/free-fly mode
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Sun position control directly in the UI (time of day / rotation slider or dial)
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A general interaction/preview experience comparable to the Twinmotion Presenter, but built inside Unreal Engine.
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Entire process should be as automated as possible, so a Twinmotion project can be converted into a cloud-scalable Pixel Streaming project with minimal manual work.
Why?
The aim is to allow cloud deployment and horizontal scaling of architectural presentations originally created in Twinmotion, using Unreal’s Pixel Streaming capabilities.
Looking for
A developer or team with experience in:
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Unreal Engine (Blueprints and/or C++)
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Datasmith / Twinmotion import workflows
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UI development (UMG)
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Pixel Streaming setup and optimization
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Automation pipelines (Python, command line tools, build scripts)
If you have worked on something similar or believe you can develop such a template, please reach out—I’d love to discuss requirements, scope, and budget.
Thanks!