Looking for Developer to Build a Custom Climbing System in UE5

Hi everyone,

I’m looking for someone experienced with Unreal Engine 5 to help build a custom climbing system for my project.

The climbing style I want is not the usual system where the character moves first and the hands/feet automatically find suitable positions through IK or preset animations.

Instead, I want something closer to the climbing system in Cairn / a limb-by-limb climbing style:

  • The player can move only one limb at a time

    • left hand

    • right hand

    • left foot

    • right foot

  • Each selected limb can move only in simple directions such as up / down / left / right

  • After the player confirms the placement, that limb becomes fixed to the target hold

  • Then the player can move the next limb, and repeat the process

  • Valid placement points / holds would be predefined in the level, likely marked in advance with Blueprint actors, sockets, or custom hold markers

  • While moving a limb, and also after placing it, the character body should slightly adjust / follow the overall pose and balance state

  • So the body is not fully static, but it is also not the standard “move capsule first, then solve limbs” approach

What I need is someone who can help design and implement the full system, likely involving some combination of:

  • character logic

  • limb selection / control

  • hold detection / validation

  • body follow behavior

  • IK / animation blueprint support

  • general climbing state logic

This is for a UE5 project, and I’m open to discussing the best technical approach.

For payment:
I haven’t fixed the budget yet. We can discuss it based on scope, or I can also pay by day rate if that works better.

If you have experience with advanced climbing systems, IK-driven gameplay systems, or custom character controllers in UE5, please reply here or send me a message with:

  • your relevant experience

  • examples of similar systems you’ve made

  • your preferred pricing method

Thanks.

Hi, this sounds like a really interesting system.

I have experience working with Unreal Engine 5 gameplay systems, including custom character controllers and IK-based movement setups. I’ve also worked on interaction systems where control is split between animation logic and gameplay logic, so this kind of limb-based climbing system is something I can help design and implement.

I’d be happy to discuss the technical approach in more detail and see how we can structure it.

I can share relevant examples of my previous work if needed, and I’m flexible regarding pricing (project-based or day rate both work).

Looking forward to your response.