Hi everyone,
I’m looking for someone experienced with Unreal Engine 5 to help build a custom climbing system for my project.
The climbing style I want is not the usual system where the character moves first and the hands/feet automatically find suitable positions through IK or preset animations.
Instead, I want something closer to the climbing system in Cairn / a limb-by-limb climbing style:
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The player can move only one limb at a time
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left hand
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right hand
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left foot
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right foot
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Each selected limb can move only in simple directions such as up / down / left / right
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After the player confirms the placement, that limb becomes fixed to the target hold
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Then the player can move the next limb, and repeat the process
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Valid placement points / holds would be predefined in the level, likely marked in advance with Blueprint actors, sockets, or custom hold markers
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While moving a limb, and also after placing it, the character body should slightly adjust / follow the overall pose and balance state
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So the body is not fully static, but it is also not the standard “move capsule first, then solve limbs” approach
What I need is someone who can help design and implement the full system, likely involving some combination of:
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character logic
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limb selection / control
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hold detection / validation
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body follow behavior
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IK / animation blueprint support
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general climbing state logic
This is for a UE5 project, and I’m open to discussing the best technical approach.
For payment:
I haven’t fixed the budget yet. We can discuss it based on scope, or I can also pay by day rate if that works better.
If you have experience with advanced climbing systems, IK-driven gameplay systems, or custom character controllers in UE5, please reply here or send me a message with:
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your relevant experience
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examples of similar systems you’ve made
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your preferred pricing method
Thanks.