Thanks for your honest message — I appreciate the straightforwardness.
To give you a bit more background: I solo-developed 1 game that are already published on Steam, and we also published another game specifically for the VR arcade markets. It was a great experience, but it also made it clear that bigger games need bigger teams — without that, it’s hard to polish the games to the level customers expect.
That’s exactly why I’m building a real team this time. We’re working with a major IP (under NDA, so unfortunately I can’t post the details publicly), and we’re actively raising funds to properly support the project. I can absolutely share more about salary structures, revenue models, and payment schedules in private discussions with serious candidates.
I thought this forum would be a good place to find motivated developers who want to build something ambitious together.