Looking for collaborators on Nvidia's Waveworks Branch & other ideas

Howdy and Good day all,

Our team is using UE4 Waveworks, and the newest release includes buoyancy, but the sound of ocean is missing. However, using older techniques for simulating the sound of the ocean doesn’t do the project justice.

*Our team is considering submitting our implementation(s) of sound from geometry of the waves to @Siggraph2018

Here’s a recording of the standard project from the branch,

Cheers,

-io