[Looking for Collaboration UNPAID/ROYALTY FOR NOW ] — Unreal Engine Developer for Vertical Slice Prototype

Hello everyone,

I’m currently looking for a Unreal Engine developer (Blueprint or C++) to collaborate on a playable demo / vertical slice for an upcoming studio pitch submission. The goal is to prototype core gameplay and showcase the tone, world, and mechanics of the project.


:label: About the Project

  • Genre: Narrative-driven Action RPG

  • Tone / Themes: Sci-fantasy, psychological tension, memory, identity, fractured reality

  • Game Modes: Primarily single-player (potential future co-op mode with branching story paths)

  • Art Direction: Semi-realistic, independent visual tone (not AAA photorealism),

  • Short-Term Goal: A 5–10 minute playable demo showcasing movement, combat, interaction, and a short narrative sequence.


:bust_in_silhouette: About Me

Based in France, I specialize in creative development, writing, and design.
My skillset includes:

  • Character design & concept art

  • Narrative design / worldbuilding

  • Storyboarding & cinematic structure ( the game is constructed like an anime movie )

  • Gameplay systems design (paper design and feature documentation)

  • Light level design (narrative-based)

  • Sound design

I’m not a UE gameplay programmer — that’s why I’m seeking a technical counterpart.


:handshake: Who I’m Looking For

Ideally someone who:

  • Has experience with Unreal Engine (gameplay scripting via Blueprint or C++)

  • Is willing to prototype locomotion, basic combat, interaction systems, and/or simple AI

  • Values clean iteration rather than trying to build everything at once

  • Is comfortable communicating and working asynchronously

Not required, but highly appreciated:

  • Experience with replication / multiplayer (for future co-op mode)

  • Experience with animation blueprints and state machines


:money_bag: Funding & Scope

This prototype is part of a formal submission package, intended for:

  • Game studios / publishers

  • CNC and cultural funding programs (France & EU)

  • Investors and accelerator structures

Compensation is negotiable based on involvement and funding path (paid contract, revenue share, or hybrid — happy to discuss a fair model with transparency).


:test_tube: Collaboration Format

  • Remote-friendly

  • Short async communication via Discord or Notion

  • Clear milestones and task breakdown

  • Proof-of-concept focus first — not full production


:envelope_with_arrow: If Interested

Please message me with:

  • Portfolio, GitHub, or any gameplay prototype links

  • Your skill level with UE (beginner learning / intermediate / advanced)

Send it to : astrofungusstudio@gmail.com

About Deadline : It’s free, no pressions.

My references : Tsutomu Nihei/Dishonored/Quantic Dreams games/Expedition 33.

Sincerely.