We are currently looking for a freelance blueprints programmer for a multiplayer game of zombie survival (like Left4Dead or Dead Island)
- AI Enemies Zombies (who chase and attack players)
- **Medikit **(Heal the players when catching the object) +20hp
- Wounded man function When a player has less than 20hp, the player changes his animation to wounded on the ground and his speed is slower (like PUGB system)
- Compass on the map (like the pugb and arma system)
- **Minimap (**that only shows you to teammates and the map in small) like csgo, pugb, cod, etc
- BUGS solve the small “errors” of the game.