My names Cody from PolyPixel, we are art content creators for the UE4 Marketplace, and we have always wanted to solve a big issue for us on the Marketplace, roads. But every time I or someone on the team builds out some spline system, its either clunky, hard to work with, unoptimized etc. And we never wanted to just sell just static meshes, theres not much you can do with that from a customer standpoint. What we are looking for is someone who can help us bridge the gap and take our art and help build a spline assembly tool. Its not anything ground breaking, but we are basically sick and tired of using the landscape spline system for all things splines.
Basic feature list: Clean easy to use splines, easy swap of road types, click and drag ctrl points, smart intersections, changing sidewalks. Big thing we cant do with landscape splines is easy adjustments of on ramps, transitioning road sizes. And have it easy to edit in the details panel, and not any fussing with BP nodes. In the end it should be easy to use for large interstate highways, and down to small suburban avenues.
There are features we would love to add onto it, and expand on, but I dont want to get too ahead of myself. Getting a nice clean tool that we can use to build out road networks as fast as possible is all we would need for now. So if anyone is interest, just shoot me a line at email@example.com, and we can discuss things further.