Looking for blueprint developers RevShare

New to the forums, so please excuse any mistakes. I’m a new developer, but an experienced 3d generalist. 5+ years in the E-commerce industry modeling, texturing, lighting, etc.

I’m hoping to find some like-minded people to help me develop my game, mostly helping create blueprints or C++ while I focus on creating the art and overall gameplay elements required.

The game is a 3rd person rythym based shooter roguelike. The core gameplay loop consists of fighting off a constant influx of rusted robotic enemies, shooting on beat for bonus damage, and targeting weak points for explosive AOE damage of on beat. Reloads, powerful charge dashes, grenades, and various stat upgrades and pickups to keep each run unique, as is standard in roguelikes. I’ve already created the core gameplay loop, and the first track, an instrumental groovy metal track on 8 string guitars.

The art style would be fairly low poly, but high texture detail and particle/lighting effects to deliver a look similar to returnal, without the bullet hell aspect. Horror aesthetics, dark and moody, rusted and broken brutalist architecture mixed with Gothic touches.

Everything is still very early, but I have a clear vision of what the end game will be, hoping for a fun 5 level game, boss fights, and fun varieties of enemies. The problem is, as a new developer, I’m held back by my lack of knowledge of blueprints and more efficient ways to code.

I’m hoping to get a single level done first to shop around for the final release and would split revenue made evenly amongst the developers and myself.

Even if I don’t find a developer I’m hopeful I can make some connections to help me on my journey in the form of some advice or answers to questions.

Thanks for taking the time to read! Feel free to reach out if this is something you find interesting.

ryanseguraart@gmail.com