[Context: I have this humanoid skeletal mesh freshly imported from Blender (using Auto-Rig Pro, I use the default UE4 mannequin skeleton, twist bones are here, so this part is ok and is not the object of my question), mesh that I’m using in VR.
When I rotate my motion controller / hand, I have this visible ‘candy paper-wrap’ effect at the wrist. My twist bones are here, but not used yet.
So as I’m a total beginner on twist bones, I tried to find the relevant documentation, but the documentation I found so far is extremely light and assumes some preliminary knowledge in UE4 twist bones set up.]
-> Could you please point me towards some tutorials related to the principles of setting up twist bones in UE4? (ideally in the context of a hand IK chain, but any simpler example would be welcome, as a starting point).
I thank you in advance