Looking for Artificial Intelligence tutorial on blueprint

Thanks, I’ve not looked at it yet, but you’ve just reminded me to bug Mieszko about it :slight_smile: because it seems logical to me (I’ve worked with BT’s for years) that the “abort” suggests that aborting lower priority subtrees should also call their abort events. But I’ll have to pick Mieszko’s brain to find out if I’m thinking correctly about their implementation.

There IS obviously the workaround that you can simply call the reset from the higher priority branch as it starts, but that feels wrong. I’d rather come up with either the “correct” solution or one that feels less hacky at least.

Will post another video in the next few days. Just having some issues with an unstable PC right now.

Glad you’re enjoying the vids though guys. I enjoy making them too.

edit: regarding the higher priority return to guard position. Its just something you get by default in an MMO, guards rarely stray too far from their post, normally because it would screw up the server if vast hordes of AI entities suddenly started migrating across the world :slight_smile: If you like after we’ve got the basics down we can do some further experiments on guard-type stuff, but I figured once the guard was nailed we could move on to mobs.