Looking for an Unreal 5/C++ Developer for creating a mini game.

Hi everyone,

I am looking for a skilled Unreal Engine 5 / C++ developer to build a modular, input-driven gameplay system. The goal is to create a self-contained mechanics module that handles precise input processing and real-time state calculations.

Project Overview: The core system is an “Action Point” (AP) management mechanic based on 1:1 controller input. The logic follows a mathematical model where input variables (depth/force) interact with dynamic state modifiers to calculate output values.

Core Tasks:

  • Input Handling: Implementing analog-based input processing (e.g., R2/Trigger pressure) to calculate continuous force and depth variables.

  • Logic Implementation: Creating a dynamic multiplier system based on predefined thresholds/zones (the mathematical core of the system).

  • Skill/Modifier System: Implementing a circular/quick-access menu (L1/R1) to apply real-time state modifiers to the calculation logic.

  • Architecture: Ensuring clean, modular C++ code that allows for easy integration into a larger project architecture.

  • Haptic Feedback: Implementing native DualSense/Controller vibration mapping based on calculated logic thresholds.

What I am looking for:

  • Proficiency in UE5 and C++.

  • Experience with complex input handling and gameplay systems.

  • Ability to build clean, extensible code modules (separation of logic and visual representation).

  • A focus on performance and precision.

I have detailed technical specifications and logic diagrams ready for the candidate to review. (Attached to this post).

If you are interested, please send me a direct message with your portfolio/relevant experience and your rate/expected budget.

Email: cedric.habig@outlook.de

I look forward to hearing from you!