Hi everyone,
I am looking for a skilled Unreal Engine 5 / C++ developer to build a modular, input-driven gameplay system. The goal is to create a self-contained mechanics module that handles precise input processing and real-time state calculations.
Project Overview: The core system is an “Action Point” (AP) management mechanic based on 1:1 controller input. The logic follows a mathematical model where input variables (depth/force) interact with dynamic state modifiers to calculate output values.
Core Tasks:
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Input Handling: Implementing analog-based input processing (e.g., R2/Trigger pressure) to calculate continuous force and depth variables.
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Logic Implementation: Creating a dynamic multiplier system based on predefined thresholds/zones (the mathematical core of the system).
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Skill/Modifier System: Implementing a circular/quick-access menu (L1/R1) to apply real-time state modifiers to the calculation logic.
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Architecture: Ensuring clean, modular C++ code that allows for easy integration into a larger project architecture.
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Haptic Feedback: Implementing native DualSense/Controller vibration mapping based on calculated logic thresholds.
What I am looking for:
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Proficiency in UE5 and C++.
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Experience with complex input handling and gameplay systems.
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Ability to build clean, extensible code modules (separation of logic and visual representation).
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A focus on performance and precision.
I have detailed technical specifications and logic diagrams ready for the candidate to review. (Attached to this post).
If you are interested, please send me a direct message with your portfolio/relevant experience and your rate/expected budget.
Email: cedric.habig@outlook.de
I look forward to hearing from you!



