Looking for an animator to a first person shooter

Project Title:

Hi! We are an indie team consisting of 5 members and we are currently looking for an animator to a victorian first person shooter rogue-like. The game is developed in Unreal Engine 4 with a realistic graphical approach. The gameplay is fast paced with high focus on slow motion mechanics and melee combat. Two big sources of inspiration are Max Payne and Super hot. The game is similar to Hunt Showdown with experimental controls, antique weapons and gore.

The game has been developed parallell with school over an 8 month period by game development students but we are now graduating and are trying to turn the project into a full time job.

Our current animator recently left because she got a job offer she couldn’t refuse. We are therefore looking for a replacement as soon as possible.

Over the upcoming month, the game will be pitched infront of numberous investors where we can potentially get enough economical support to survive through out the upcoming year. If this would be the case, then we are looking for someone who would be willing to work full time in exchange for compensation. We do have an office in Skövde, Sweden, but are willing to work with someone abroad given that they can participate in daily discord check ups.

Team Name:
Blunt Damage

Team Structure**:**
**Sean Falk **
Lead Designer, Level Designer - 3 years.

Johan Synnergren
Project Managment, Technical Designer - 5 years.

Eglé Petrylute
3D Artist - 3 years.

Viking Renhammar
Programmer - 3 years.

Fredrik Wisborg
Sound Designer - 3 years.

Previous Work:
N/A - first title.

Talent Required:


  • Comfortable with making first person animations with attention to detail.
  • Preferably have experience with creating first person animations.
  • Knows their way around Blender or Maya.
  • Can handle the animation process from rigging, skinning, animating and implementing it to UE4
  • Can put down atleast 40h a week starting from August 2020.
  • Is communicative and active on discord during week days.

The weapons that needs to be animated are from the given era and includes dubble barrel shotguns, repeater rifles, single action revolvers and bolt action rifles. (see battlefield one). Our current rig is made in Maya.



Let us know if you are interested, would like to know more about the project or if you have any questions. You are welcome to send your portfolio to the same adress.