Looking for an active Unreal Community

I am trying to move over from the Unity Engine, I really think the Unreal Engine has a lot to offer and I love the feel of it. There’s just one small problem though, where as Unity has a thriving community where it’s easy to find a place where you can ask questions and get help within minutes and most of the time within seconds…I have yet to find a place for the Unreal Engine where I can get anyone to answer me at all…Even a week later the question is still sitting there unanswered…I was wondering if you guy’s had any suggestions as to where I could find an Unreal Community. Please don’t say the Unreal Slackers Discord, I have waited 3 day’s for an answer there and their Discord is so dead that even 3 day’s later my answer is still visible at the bottom of the screen…The only sign of life I have ever seen on their channel was when a group of guy’s were playing Last Oasis together and streaming…Which ironically has nothing to do with the Unreal Engine.

Well from what I have seen I can’t disagree with you on this, hope this changes some day. Finding help seems to be next to impossible, it’s a shame really. I went to that link and yeah…That’s what I was thinking…WTH is everybody? Well at least now I have a better understanding of the situation. They seem to have turned their backs on the community from what it’s starting to look like.

Geez, and I had just made a post about how dead the Unity community feels nowadays compared to 5 years ago when it was bursting with sociable people. Maybe indie devs, in general, are just getting disenfranchised with the state of the indie game market these days. People seem to go where they think the easy money is.

I can only say for my reasons why i do not help as much as I used to few years back:
Unreal userbase matured, some years back common questions were for eg. “how do i create “this” node in bp” or “how do i toggle light”. All very easy to reply without starting editor.
After some years most of those trivial questions are covered somewhere, all you need to do is write your question into GOOGLE. But still people keep asking those questions here.
Usualy i do google search for them (copy paste exact text that person is asking here) and see if there are any results, and mostly they are given by google. So I do not reply to those posts, as replying “learn to google” some people might take as rude reply.

Then there are “real” problems, that either are hard to explain (blueprints really suck at giving examples of code over internet compared to python C++ or any text based language). Also sometimes simply i have no idea how to solve such problems.

And there is bunch of people asking for help that are kind of lost, they cannot explain what they really need (language barrier or clueless about what they want to code), helping them takes several replies with questions about what they really want to do. And usually in the end they do something totally different.

So there is my reason to not be helpful anymore. Questions are either trivial and solvable with google, or are complicated and hard to explain (require making graph in blueprints).

PS.
I agree with that forums are kind of dead recently. Same feeling like in late UT3 and UDK forums. I think something new is coming.

Indeed writing script in text editor in godot is very refreshing after doing same stuff in blueprints.

We should start a new active community :smiley:

Unity has only 1.5 million developer and unreal has more than 7.5 million with less than half of them being game developers (let’s assume it around 3.5 million), Wonder where they all are? Are they active game dev ? or is it just the number of developers registered?

**"****So are we dude. :stuck_out_tongue: So stick with Unity or try Godot" @UENTERPRISE

They are both bad engines. Unity has no proper software architecture or engine. They have 5000+ employees compared to 1000+ of unreal. Yet they not been able to fix unity engine and editor.
In unreal’s 1000+ number many will be in game development team.
Had been hearing a lot about godot so I tired it for a few day and I find that Godot’s software architecture is too bad for it to ever compete with unreal.

I only recommend Godot for 2D. For 3D, is not there yet, but it advances very fast, and very soon, it may surpass, at least, Unity in 3D.

Sorry for not being more specific. I was not saying it about a project specific scenario(2D/3D). What I was trying to say was about GD engine’s architecture and user api for acesss into the engine. It is not as professional as some propietery engines. For a good future Godot, like blender which is now getting on the nerves of even hou.dini, It needs way more professional internal architecture and api.

Lo

I am optimistic that Godot can compete at low level too. But I am only interested in higher-end. Yes am also not very happy about some of ep.ic of policies. Unigine is a beast which can beat/compete with ue except in animation department. and it has already a feature like nanites. But unless you pay top dollars(custom license with $$$) you will not get all their engine plugins, real earth sized ellipsoid demo map, will be limited to single precision/ 100km max map size and be online to open engine.

So in the end we are all stuck with unreal for the foreseeable future.

indie devs are like the fad of metal band… A few became *Iron *Madden, all the rest faded away or play on weekends.
** and usually the ones playing on weekends are lawyers, doctors, judges, PhDs **

Whats your question?