Guys, I’ve been scrounging for days now trying to find Information on programming AI into C++. I heard over and over @MieszkoZ and others saying “If you desire performance, do your AI in C++”. But you don’t teach us how, or have up to date Documentation on it!!!
Epic are you serious?
For Tasks i finally found this. A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums Okay i can handle it for now.
But there is NOTHING regarding services in C++!!! I found Exi post asking around. Behavior Tree Service in C++ - UE4 AnswerHub
However, the method that he overrides doens’t EXIST!!! “virtual void ReceiveTick(AActor* OwnerActor, float DeltaSeconds) override;”
Excuse my anger and frustration but, i agree that we receive to little atention. And i think it is a little to much force us to read the entire engine code when we need something quickly made.