I’m currently developing a small game (single level, more like a prototype of a game) as an exercise/hobby.
I decided on making a little pseudo 2d “RPG-alike” game. I’ve studied through all of the tutorials about 2d UE4 development I could find in a few days (official ones and ones on youtube from random guys) but I still can’t think of a reasonable way to implement what I want.
Here’s my problem: the world of the game is 3D (so everything has 3 coordinates: the character, for example, can move north/south/west/east and can jump, but I want all graphics to be 2D (sprites and flipbooks).
So my idea was to create model-view pairs for everything: 3d invisible volume (model) + visible 2d sprite that is a projected to some visible plane.
I made it easily with hand written code in MonoGame but I can’t find a way to do the same thing in UE4. All the ways I’ve tried so far feel insanely complicated (like creating a custom character from a pawn, adding custom movement, adding custom 3d collision and sprite component that is projected to a visible plane on each tick).
So my question is: “Are there any tips/tricks/patterns/maybe tutorials about making good ol’ isometric games in UE4? Not 2d games with 2d mechanics (which is obviously covered by paper2d tutorial), but 2d games with 3d mechanics”