My game is in alpha-testing phase in googleplay store. Today one tester experimented a crash and I was wondering what would be the best way to get more information about this crash …
This crash is repeteable (every time she starts the game, after some time the game crashes). This is a bit weird because among the 10 testers she is the only one experimenting this.
I’m a bit lost on how could I get more info and what would be the best practices in this alpha testing stage (and in production!).
Can I activate logs in distribution releases?
Can I debug in distribution releases?
Can I get some kind of coredump in distribution releases?
I have thought to make some logs and traces for this stage but it would not be suitable in production.
So I’m looking for generic advice here.
Thanks in advance,