I need help with something i currently working at. It’s not gonna be game, just want to make some walk-through.
So my goal is to recreate a city from a old game. It’s futuristic city in the middle of desert with asphalt roads, grassy parks and other stuff behind big walls that is not “common” on desert
I already created a Desert landscape with Material layers etc now i try to figure out whats best method to start building city. City it’s not gonna be flat i need some uphill and holes.
What will be better:
- Adding more layers to my Desert so i can paint grass, sidewalks & roads on single landscape.
- Makeing a hole in Desert landscape and place 2nd one with different Material and layers (seams would be covered by city wall)
- Building everything from Static Meshes. (Roads, grass fields, uphills)
Maybe there is some other way? How open world game’s deal with this? What’s better in terms of performance?