Looking for active team!

Just to know, the plot is a little generic right now, because we are currently trying to develop a first level (less work than developping an entire game of course, it’s much more realisable), with, maybe, 15 to 25/30 min of lifetime max.
So, with that plot in mind, we can imagine everything we want in term of story, after this demo.
Again, it’s not very original because lots of games begin in a jail’s scene where the character needs to escape (Dishonored, Uncharted 4, or even MGS V in a sens, to speak about recent games). But the fact is, yes it’s not original… but that works… And with more imagination, we can get it more interesting later.

A scene like that is (I guess) a very good training to learn many aspect of a game’s structure. We have the cover/third-person/infiltration system (which deserves animations, triggers…), a level design with a little verticality’s aspect in a closed-space, IA system with round’s guards and detection… So I think it’s a really great first level to develop, with lots of cool stuff to make.
And lots of work of course, but isn’t it exciting ? :wink: