So I have an extremely slow dual core mac with 8gb ram, it is not up to the task of running the ue4 editor at all. Currently I have remote build setup and I use it just for compiling and nothing else and this is working for me currently since I only have ~70 cpp files and the compile times are only a few minutes. My current workflow is basically:
- Make changes in windows
- Remote compile on my mac which copies the built app back to my phone connected to my windows dev machine
- Test my changes
unfortunately I recently ran into a crash where the app just crashes shortly after startup, I really want to use xcodes great debugging & profiling tools to find out if this crash is memory related as I suspect it is. This brings me to my question.
Is there a way to build the app on windows, i.e. compile all shaders and do all packaging, and get it out to output an xcode project that I could launch on my mac for further debugging on the device?
basically I don’t want top have to open the editor on my mac at all, I want to build the project entirely on my PC and just open the built xcode project on my mac and then run it on my device.
Is this a possible workflow? Or do you have any suggestions for me other than buy a new mac? I just spent a ton on my PC and I don’t really want to shell out even more for a mac that is unreal editor worthy.
Thanks in advance!