Hi, I’m looking for a UE programmer to handle a simple, but perhaps less traditional project. We need to render frames of a view remotely and we need to dynamically change some of the assets being rendered as we get the latest versions. We are generating large amounts of depth/displacement maps remotely and storing them in AWS. We need to apply these displacement maps to a plane(s) rendered in UE and save a screenshot/capture of the view of that displaced geometry.
Essentially we need to be able to send requests to UE to say “take this map, apply it, save a screenshot, and wait for the next one.” The requests and maps will comes from AWS and may be very high throughput. That might mean multiple views/planes, multiple instances of UE, or… well, I’m not sure of the best solution hence the job posting
If this sounds like something you’d be interested and would like to know more, please get in touch.