Hi Guys,
Been working on a game for a while now, the amount of times I get stuck I can’t even count. lol.
My issue is, when my character is punching another, the other one reacts based on where he was hit, which is fine. But my question is, if I double punch, lets say, once in the face and then to the leg, I want the head hit reaction to stop and begin the leg hit reaction, and then of course return the character to the idle pose.
That is how I am trying to transition between the hit reactions, does this look like the proper way? Having it like this isn’t working out, the first animation still plays to finish before allowing the 2nd hit to play, I also end up getting delayed 2nd hits because the player is retracting his arm already, however its still overlapping the enemy players mesh.